// mmo_game_server/security/libevent_wrapper.h
#ifndef LIBEVENT_WRAPPER_H
#define LIBEVENT_WRAPPER_H

#include <event2/event.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>

class LibeventWrapper {
public:
    LibeventWrapper();
    ~LibeventWrapper();

    void Start();
    void Stop();
    void AddEvent(struct event* ev);

private:
    struct event_base* base;
};

#endif